They’re often just thought experiments that I have no intention of acting on. I must stress that ideas presented in these blogs are not guaranteed to be in the game when it’s finished. But a lot of games don’t use them and wouldn’t benefit from them if they did. Personally, I believe lives can be a good design choice, when used as a resource to manage for example. AKR1 and 2 had lives systems, but only because I was blindly copying existing Mario games without questioning them, and not because of a well thought out decision making process. This week, we’re talking about lives and 1ups. Last time, we discussed and dismissed the prospect of multiple alternate endings to the game. Welcome to the fifth installment of the A Koopa’s Revenge 3 Idea Blogs, the series wherein I discuss ideas I have for AKR3 (Ideas that are not at all guaranteed to be used in the final game, and often explicitly stated not to).
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